Almost any software

With more than 15 years of experience in this sector, we can guarantee that continuous study and recycling is the basis of our profession, as well as the key to develop professional jobs.

It takes a lot of time invested in training, as these types of jobs really belong to several professions, each one more complex and requiring constant effort not to be left behind.

As with the rest of the technology, the speed at which manufacturers are implementing new developments in this sector is dizzying, which, for a good professional, is not only an effort, but rather becomes a pleasure, as all new developments usually benefit us technically, making our work more productive.

 
Infoarchitecture:

Within the world of infoarchitecture, at 3D level, we are able to handle almost any software.

As any professional, we have our preferences, in our case our main program for general 3D is 3D Max, complemented with Vray, but we have knowledge to shuffle almost any other option such as Maya, Blender, SketchUp, Revit, Cinema 4D, Mudbox or Zbrush.

As for graphics engines, we do not only work with Vray.

In many occasions we opt for others depending on the origin of the project.

project and the deadlines we have. Engines such as Unreal, Lumion, Enscape, Corona, D5 or Arnold.

Always with the support of 2D programs such as Autocad or Microstation for when we start from plants and sections, even sometimes we work with manufacturing models.

It is essential to have an almost total command of Photoshop, for everything related to texturing and final image composition.

For the video part, we use different programmes depending on the type of project to be developed. From simple things like editing that we usually use Premiere, Avid or Final Cut, to more complex things that require special effects or immersive formats for which we have turned to After Effects, Nuke or Houdini and relying on Unreal, Max and Maya that provide us with very good effects.

 
Design:

Within the design area, the repertoire of applications used gives an idea of the knowledge needed to execute this type of tasks.

In the web section, we can offer 2 types of products, one that would be the “base”, under a WordPress environment, using our own templates that allow us greater agility in its development, and supported by all kinds of plugins.

which will allow us to provide it with all the functionalities that the client needs (this would be the quick option).

And a second option, called “custom”, in which under html or php code and complemented with the support of css, java and jquery. Developed with code editors such as Dreamweaver.

The SEO / SEM section is developed with a mix of plugins that facilitate indexing, and a series of platforms (Google Webmaster, Search Console, Atracta, etc.) and a series of apis to improve its functionality.

Of course, the results of this work are analysed with Analytics.

For the contents concerning images, we use the Adobe graphic package, starting with the retouching and digital creation with Photoshop, up to a vectorial part we solve it with illustrator.

For the video part we rely once again on the Adobe package, which in this case in the video package with programmes like After Effects or Premiere.

Within this web section, we would also like to highlight the ability to create, manage and maintain your social networks, their content and profile image.

From its creation or the generation of its contents, giving a visual at the height of your needs (Adobe graphic and video package), to its management, using platforms for the programming of the post (Postcron, Hootsuite, Buffer, etc.).

Our multimedia products range from your product and/or service catalogue, through image, welcome or corporate manuals, to training materials.

Our fundamental tool for this type of task is Adobe Indesing. We work on these layouts for both print and digital formats, which need support to be visualised (Slideshare, Zoho Show, Google Presentations, etc.).

Of course, the inner contents of these catalogues will be the key to a professional result, and as we have mentioned before, info@nima offers you all its solutions.

We have a lot of experience in the videogame sector, we have already developed 2 demos (Union and Future Slaves) of AAA category.

They could only be demos, as the full development of a project of this category requires a high level of funding, which is very difficult to obtain.

We have also developed several mobile games that are already on the market.

The development of these works is quite complex, and an infinite number of tools are used.

We are going to highlight two graphic engines that are the abc of this sector, Unreal Engine and Unity.

Graphic Motion services, where we use After Effects, Houdini, Nuke, complemented with max, maya and unreal and its infinity of plugins such as Realflow or Phoenix.

Infoarchitecture
Design
Animations
Infographics
Almost Any Format
Almost Any Software
3D printing
360 VR - AR
Digital Marketing

Almost any software

With more than 15 years of experience in this sector, we can guarantee that continuous study and recycling is the basis of our profession, as well as the key to develop professional jobs.

It takes a lot of time invested in training, as these types of jobs really belong to several professions, each one more complex and requiring constant effort not to be left behind.

As with the rest of the technology, the speed at which manufacturers are implementing new developments in this sector is dizzying, which, for a good professional, is not only an effort, but rather becomes a pleasure, as all new developments usually benefit us technically, making our work more productive.

 
Infoarchitecture:

Within the world of infoarchitecture, at 3D level, we are able to handle almost any software.

As any professional, we have our preferences, in our case our main program for general 3D is 3D Max, complemented with Vray, but we have knowledge to shuffle almost any other option such as Maya, Blender, SketchUp, Revit, Cinema 4D, Mudbox or Zbrush.

As for graphics engines, we do not only work with Vray.

In many occasions we opt for others depending on the origin of the project.

project and the deadlines we have. Engines such as Unreal, Lumion, Enscape, Corona, D5 or Arnold.

Always with the support of 2D programs such as Autocad or Microstation for when we start from plants and sections, even sometimes we work with manufacturing models.

It is essential to have an almost total command of Photoshop, for everything related to texturing and final image composition.

For the video part, we use different programmes depending on the type of project to be developed. From simple things like editing that we usually use Premiere, Avid or Final Cut, to more complex things that require special effects or immersive formats for which we have turned to After Effects, Nuke or Houdini and relying on Unreal, Max and Maya that provide us with very good effects.

 
Design:

Within the design area, the repertoire of applications used gives an idea of the knowledge needed to execute this type of tasks.

In the web section, we can offer 2 types of products, one that would be the “base”, under a WordPress environment, using our own templates that allow us greater agility in its development, and supported by all kinds of plugins.

which will allow us to provide it with all the functionalities that the client needs (this would be the quick option).

And a second option, called “custom”, in which under html or php code and complemented with the support of css, java and jquery. Developed with code editors such as Dreamweaver.

The SEO / SEM section is developed with a mix of plugins that facilitate indexing, and a series of platforms (Google Webmaster, Search Console, Atracta, etc.) and a series of apis to improve its functionality.

Of course, the results of this work are analysed with Analytics.

For the contents concerning images, we use the Adobe graphic package, starting with the retouching and digital creation with Photoshop, up to a vectorial part we solve it with illustrator.

For the video part we rely once again on the Adobe package, which in this case in the video package with programmes like After Effects or Premiere.

Within this web section, we would also like to highlight the ability to create, manage and maintain your social networks, their content and profile image.

From its creation or the generation of its contents, giving a visual at the height of your needs (Adobe graphic and video package), to its management, using platforms for the programming of the post (Postcron, Hootsuite, Buffer, etc.).

Our multimedia products range from your product and/or service catalogue, through image, welcome or corporate manuals, to training materials.

Our fundamental tool for this type of task is Adobe Indesing. We work on these layouts for both print and digital formats, which need support to be visualised (Slideshare, Zoho Show, Google Presentations, etc.).

Of course, the inner contents of these catalogues will be the key to a professional result, and as we have mentioned before, info@nima offers you all its solutions.

We have a lot of experience in the videogame sector, we have already developed 2 demos (Union and Future Slaves) of AAA category.

They could only be demos, as the full development of a project of this category requires a high level of funding, which is very difficult to obtain.

We have also developed several mobile games that are already on the market.

The development of these works is quite complex, and an infinite number of tools are used.

We are going to highlight two graphic engines that are the abc of this sector, Unreal Engine and Unity.

Graphic Motion services, where we use After Effects, Houdini, Nuke, complemented with max, maya and unreal and its infinity of plugins such as Realflow or Phoenix.

Infoarchitecture
Design
Animations
Infographics
Almost Any Format
Almost Any Software
3D printing
360 VR - AR
Digital Marketing
SS. NN.

Almost any software

With more than 15 years of experience in this sector, we can guarantee that continuous study and recycling is the basis of our profession, as well as the key to develop professional jobs.

It takes a lot of time invested in training, as these types of jobs really belong to several professions, each one more complex and requiring constant effort not to be left behind.

As with the rest of the technology, the speed at which manufacturers are implementing new developments in this sector is dizzying, which, for a good professional, is not only an effort, but rather becomes a pleasure, as all new developments usually benefit us technically, making our work more productive.

 
Infoarchitecture:

Within the world of infoarchitecture, at 3D level, we are able to handle almost any software.

As any professional, we have our preferences, in our case our main program for general 3D is 3D Max, complemented with Vray, but we have knowledge to shuffle almost any other option such as Maya, Blender, SketchUp, Revit, Cinema 4D, Mudbox or Zbrush.

As for graphics engines, we do not only work with Vray.

In many occasions we opt for others depending on the origin of the project.

project and the deadlines we have. Engines such as Unreal, Lumion, Enscape, Corona, D5 or Arnold.

Always with the support of 2D programs such as Autocad or Microstation for when we start from plants and sections, even sometimes we work with manufacturing models.

It is essential to have an almost total command of Photoshop, for everything related to texturing and final image composition.

For the video part, we use different programmes depending on the type of project to be developed. From simple things like editing that we usually use Premiere, Avid or Final Cut, to more complex things that require special effects or immersive formats for which we have turned to After Effects, Nuke or Houdini and relying on Unreal, Max and Maya that provide us with very good effects.

 
Design:

Within the design area, the repertoire of applications used gives an idea of the knowledge needed to execute this type of tasks.

In the web section, we can offer 2 types of products, one that would be the “base”, under a WordPress environment, using our own templates that allow us greater agility in its development, and supported by all kinds of plugins.

which will allow us to provide it with all the functionalities that the client needs (this would be the quick option).

And a second option, called “custom”, in which under html or php code and complemented with the support of css, java and jquery. Developed with code editors such as Dreamweaver.

The SEO / SEM section is developed with a mix of plugins that facilitate indexing, and a series of platforms (Google Webmaster, Search Console, Atracta, etc.) and a series of apis to improve its functionality.

Of course, the results of this work are analysed with Analytics.

For the contents concerning images, we use the Adobe graphic package, starting with the retouching and digital creation with Photoshop, up to a vectorial part we solve it with illustrator.

For the video part we rely once again on the Adobe package, which in this case in the video package with programmes like After Effects or Premiere.

Within this web section, we would also like to highlight the ability to create, manage and maintain your social networks, their content and profile image.

From its creation or the generation of its contents, giving a visual at the height of your needs (Adobe graphic and video package), to its management, using platforms for the programming of the post (Postcron, Hootsuite, Buffer, etc.).

Our multimedia products range from your product and/or service catalogue, through image, welcome or corporate manuals, to training materials.

Our fundamental tool for this type of task is Adobe Indesing. We work on these layouts for both print and digital formats, which need support to be visualised (Slideshare, Zoho Show, Google Presentations, etc.).

Of course, the inner contents of these catalogues will be the key to a professional result, and as we have mentioned before, info@nima offers you all its solutions.

We have a lot of experience in the videogame sector, we have already developed 2 demos (Union and Future Slaves) of AAA category.

They could only be demos, as the full development of a project of this category requires a high level of funding, which is very difficult to obtain.

We have also developed several mobile games that are already on the market.

The development of these works is quite complex, and an infinite number of tools are used.

We are going to highlight two graphic engines that are the abc of this sector, Unreal Engine and Unity.

Graphic Motion services, where we use After Effects, Houdini, Nuke, complemented with max, maya and unreal and its infinity of plugins such as Realflow or Phoenix.

Infoarchitecture
Design
Animations
Infographics
Almost Any Format
Almost Any Software
3D printing
360 VR - AR
Digital Marketing
SS. NN.

SHARING